Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)




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Last Updated: 18 January 2004

Al CreamI like doing different character riggs for my own characters. It is fun to assing a controller for every body part, and then animate them. But sometimes rigging could be boring, and gets very painfull especially if you're making a detailed character setup.

Rigging a character's body one thing, rigging a character's face is another thing. Usually I use Morph Targets for facial expressions. But this time I wanted to try a new facial rigging system. It'll be more flexible and dynamic... if I could menage to do it of course. :)

Anyway. To try this, I model a simple low-poly head. Actually I wanted to make a singing character animation for a while. So I modelled a singer in my mind. Here is Al Cream. Sound familiar? Well yes. I take Al Green as my singer character's base model. I'd like to animate it to sing an Al Green song. :)

For now, I only modelled head and made texture maps. I made Bump, Specular and Diffuse maps in photoshop. When I got time, I'll try to model rest of the body. Going to keep polygons pretty low. And I'll try not to use any fancy thing like Reactor Cloth or something like that. :)