Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)




Take a time to write something on my guestbook. Like; You're soooo coool... :P

Just a quick note; The letters you're going to read was written while animation is still in progress. Originally it was a WIP Thread at And you may still check it out by clicking here... or here... :) Have fun.

Well... first, I have to model a character for my short, thats obvious. So I started modelling with a simple Box. I wanted to keep polygons low, (which I don't!) so I could animate it more easy. I didn't want to make a realistic character anyway. I wanted it to be funny and also cool looking. Main character will be an old Cop, or a FBI Agent, or between a Cop and FBI Agent. :) I'll call his name "AJ", Like Alexander James, or Ali Jilet, or something I don't know. Just A.J.

Anyway. I created his head first. He'll be wearing glasses all the time, so I didn't make any eyeball for him. He'll see just fine. :) After Head and Glasses models finished, I started to play with materials. Tried different skin textures, and decited to use Falloff Material for all of character's skin. Also, I've used Vertex Paint modifier to paint a beard for my character. Then apply some mask, noise, and bump materials to it to get a nice beard. He'll look more "tough" that way. :) I don't know why I used Vertex Paint modifier for this. Maybe because it is fun to paint a beard with it. :)

Body Building
After I finished with the head, I continued modelling rest of the body. As I descided before, I didn't try to make a realistic body. So I modelled characters body without adding too much details. But, when I finished it, I think about adding collar to put a nice necktie on him. Then, a lightbulb appeared in my mind. (Later, I wish hundreds of times that it doesn't) Why I'm not using a real Cloth Dynamics for my character's tie? I didn't do any Cloth Simulation before but I always wanted to try. So, I started to dig up Havoc's Reactor help documents to learn about that powerful Plug-in. After 3-4 days of self-study, I understand all tools that Reactor offers and made some Cloth and Rigid Body experiments. After that, another Lightbulb appeared in my mind. (I hate these Lightbulbs!) Why I'm not model a trenchcoat and use Cloth Dynamics on it too? That would be cool! Memory and Time consuming but cool. :)

So, I've modelled a trenchcoat for my character. Just Cloned his body, scale it up a little, and modify it to looks like a trenchcoat. I don't wanted it to be "Matrix-Like" black trenchcoat that everyone wears these days. :) I wanted it more like a old Private Detective style trenchcoat. Thats more like it. I also decided to make black gloves but instead of make it seperate object, I've use another Material ID on hands. And apply Noise&Bump Material to it. It looks more like "Hitman" than "Private Detective" but it makes him looks tough. Then I keep it.

Reactor is very powerful tool indeed, but you need a lot of tweaking and a LOT more patience to get it look the way you want. Well... did I said it is also time consuming too? :) It is easy to make a flag or a piece of cloth hanging, but it is a real pain in the... eye to make a cloth and use it in a Character Animation. Espacialy this kind of Cartoony characters. Like my "Character Animation" experience is BEYOND The Master degree, I'd like add it a Cloth Simulation to reach out the outer limits. After I done this, I'll build my own space shuttle and go to Mars. And laught at Pixar from there... :)

Anyway, Character model is finished. Lets start rigging...

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